You roam a vast environment (the map spans 220 square kilometres), choose your approach to each conflict with near total-freedom of choice, and your choices have serious consequences.
Operation flashpoint cold war crisis order medics to heal full#
Its true rivals are Arma II (made by the original Operation Flashpoint developers) and, to a lesser extent, squad-ordering series like Brothers In Arms and Full Spectrum Warrior.
It is, in that sense, an accurate sequel to the ground-breaking 2001 original Operation Flashpoint: Cold War Crisis. It's all about making tough decisions, fast. While other current affairs shooters like Modern Warfare and Ghost Recon Advanced Warfighter funnel you through high-intensity pinch points, the emphasis with Operation Flashpoint 2 is on complete freedom of choice and strategy-under-fire in a far more realistic warzone. Perhaps it's better to just make a panicked sprint for the trees while your squaddies lay down covering fire, to try and flank the entrenched enemy positions and then move on, leaving you without a medic mid-assault? Your choice. So do you call in your only howitzer strike against the machine gunners and riflemen pinning down your squad? It's a valuable resource, and even if you use it, your medic might be dead by the time you can get to him.
If you crawl back, you could wind up a target yourself.
Do you risk crawling the twenty metres on your belly to administer a field dressing? Dilemmas of choice are what sets Operation Flashpoint 2: Dragon Rising apart from the current glut of other first-person modern war fare. The squad medic lies moaning, bleeding out halfway back down the hill.